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Exported
text from the tutorial.
I'm trying something new and including the exported text from the tutorial. My hope is that this may do more than just make the content more searchable, but also encourage some community participation. If you are able to translate the dialog to another language or improve it in any way simply... 1. copy everything below to a text editor. 2. You can change anything inbetween the '+--->' Markers. 3. Save the text file with your changes and email it to me here If you wish to comment on the above tutorial. Please do so here at opensourcebistro.com/blog1 NumFrames: 399
Frame: 1 Title: NumCallouts: 1 +---> This is part 1 of a series of tutorials that will eventually lead to building Kdenlive for Vectorlinux 6.0. It also opens the doors for any other package that has dependencies on a newer ffmpeg. +---> Frame: 2 Title: NumCallouts: 1 +---> Upgrading ffmpeg using a 3rd party SlackBuild. +---> Frame: 3 Title: NumCallouts: 1 +---> Before you go any further you should know that I will be uploading this very ffmpeg upgrade to the testing repositories and you can simply install it via Gslapt if you want. +---> Frame: 4 Title: NumCallouts: 1 +---> However, if you follow this tutorial you will be able to enable some proprietary codecs that I can not enable on a package that gets distributed through the repositories. +---> Frame: 5 Title: NumCallouts: 1 +---> +---> Frame: 6 Title: NumCallouts: 1 +---> The most recent version of ffmpeg in the repository is actually quite old. +---> Frame: 7 Title: NumCallouts: 1 +---> +---> Frame: 8 Title: NumCallouts: 1 +---> +---> Frame: 9 Title: NumCallouts: 1 +---> +---> Frame: 10 Title: NumCallouts: 1 +---> The source for the 3rd party SlackBuild is connie.slackware.com/~alien/slackbuilds/ +---> Frame: 11 Title: NumCallouts: 1 +---> +---> Frame: 12 Title: NumCallouts: 1 +---> +---> Frame: 13 Title: NumCallouts: 1 +---> +---> Frame: 14 Title: NumCallouts: 1 +---> There are a variety of SlackBuilds here. For many of them the steps covered here will work for them as well. +---> Frame: 15 Title: NumCallouts: 1 +---> We of course want the ffmpeg, one. +---> Frame: 16 Title: NumCallouts: 1 +---> 'connie.slackware.com' uses a format which puts everything needed in a folder called 'build' +---> Frame: 17 Title: NumCallouts: 1 +---> +---> Frame: 18 Title: NumCallouts: 1 +---> +---> Frame: 19 Title: NumCallouts: 1 +---> +---> Frame: 20 Title: NumCallouts: 1 +---> +---> Frame: 21 Title: NumCallouts: 1 +---> +---> Frame: 22 Title: NumCallouts: 1 +---> +---> Frame: 23 Title: NumCallouts: 1 +---> +---> Frame: 24 Title: NumCallouts: 1 +---> +---> Frame: 25 Title: NumCallouts: 1 +---> +---> Frame: 26 Title: NumCallouts: 1 +---> +---> Frame: 27 Title: NumCallouts: 1 +---> +---> Frame: 28 Title: NumCallouts: 1 +---> So we want to make our own folder called 'build' +---> Frame: 29 Title: NumCallouts: 1 +---> +---> Frame: 30 Title: NumCallouts: 1 +---> +---> Frame: 31 Title: NumCallouts: 1 +---> +---> Frame: 32 Title: NumCallouts: 1 +---> +---> Frame: 33 Title: NumCallouts: 1 +---> +---> Frame: 34 Title: NumCallouts: 1 +---> +---> Frame: 35 Title: NumCallouts: 1 +---> +---> Frame: 36 Title: NumCallouts: 1 +---> Then from inside the 'build' folder open up a terminal. +---> Frame: 37 Title: NumCallouts: 1 +---> +---> Frame: 38 Title: NumCallouts: 1 +---> +---> Frame: 39 Title: NumCallouts: 1 +---> +---> Frame: 40 Title: NumCallouts: 1 +---> Press the 'alt' and 'space bar' at the same time. This will bring up the context menu. +---> Frame: 41 Title: NumCallouts: 1 +---> +---> Frame: 42 Title: NumCallouts: 1 +---> +---> Frame: 43 Title: NumCallouts: 1 +---> +---> Frame: 44 Title: NumCallouts: 1 +---> +---> Frame: 45 Title: NumCallouts: 1 +---> We want to keep this terminal layered on top. +---> Frame: 46 Title: NumCallouts: 1 +---> +---> Frame: 47 Title: NumCallouts: 1 +---> +---> Frame: 48 Title: NumCallouts: 1 +---> +---> Frame: 49 Title: NumCallouts: 1 +---> +---> Frame: 50 Title: NumCallouts: 1 +---> The reason for all of this is we are going to download all of these items into our own build folder. +---> Frame: 51 Title: NumCallouts: 1 +---> +---> Frame: 52 Title: NumCallouts: 1 +---> +---> Frame: 53 Title: NumCallouts: 1 +---> +---> Frame: 54 Title: NumCallouts: 1 +---> Copy each of the link addresses... +---> Frame: 55 Title: NumCallouts: 1 +---> +---> Frame: 56 Title: NumCallouts: 1 +---> +---> Frame: 57 Title: NumCallouts: 1 +---> Then in the terminal we are going to use wget to do the actual download. (Make sure your internet is connected.) +---> Frame: 58 Title: NumCallouts: 1 +---> Then just press 'Shift' + 'Insert' to paste in the copied link address. +---> Frame: 59 Title: NumCallouts: 1 +---> +---> Frame: 60 Title: NumCallouts: 1 +---> +---> Frame: 61 Title: NumCallouts: 1 +---> +---> Frame: 62 Title: NumCallouts: 1 +---> +---> Frame: 63 Title: NumCallouts: 1 +---> +---> Frame: 64 Title: NumCallouts: 1 +---> Your going to need to do this for each item in the 'build' directory. +---> Frame: 65 Title: NumCallouts: 1 +---> +---> Frame: 66 Title: NumCallouts: 1 +---> +---> Frame: 67 Title: NumCallouts: 1 +---> +---> Frame: 68 Title: NumCallouts: 1 +---> Each time pasting the link into a wget command, which will complete the download. +---> Frame: 69 Title: NumCallouts: 1 +---> +---> Frame: 70 Title: NumCallouts: 1 +---> +---> Frame: 71 Title: NumCallouts: 1 +---> +---> Frame: 72 Title: NumCallouts: 1 +---> +---> Frame: 73 Title: NumCallouts: 1 +---> +---> Frame: 74 Title: NumCallouts: 1 +---> +---> Frame: 75 Title: NumCallouts: 1 +---> +---> Frame: 76 Title: NumCallouts: 1 +---> When you are done you will have each of the files downloaded into your own 'build' directory. +---> Frame: 77 Title: NumCallouts: 1 +---> +---> Frame: 78 Title: NumCallouts: 1 +---> Now you can run the SlackBuild exactly as it is and end up with an installable .tgz file. +---> Frame: 79 Title: NumCallouts: 1 +---> +---> Frame: 80 Title: NumCallouts: 1 +---> +---> Frame: 81 Title: NumCallouts: 1 +---> However, I'm going to show you how to tweak this one for Vectorlinux first. +---> Frame: 82 Title: NumCallouts: 1 +---> +---> Frame: 83 Title: NumCallouts: 1 +---> +---> Frame: 84 Title: NumCallouts: 1 +---> +---> Frame: 85 Title: NumCallouts: 1 +---> +---> Frame: 86 Title: NumCallouts: 1 +---> +---> Frame: 87 Title: NumCallouts: 1 +---> +---> Frame: 88 Title: NumCallouts: 1 +---> +---> Frame: 89 Title: NumCallouts: 1 +---> +---> Frame: 90 Title: NumCallouts: 1 +---> +---> Frame: 91 Title: NumCallouts: 1 +---> Now one good reason to build this yourself is that you can choose to keep the proprietary codecs enabled. +---> Frame: 92 Title: NumCallouts: 1 +---> Proprietary codecs have to be disabled in anything that is packaged for the repositories. +---> Frame: 93 Title: NumCallouts: 1 +---> +---> Frame: 94 Title: NumCallouts: 1 +---> Now to tweak this for Vector, any thing that references a i486 architecture, must be changed to i586 +---> Frame: 95 Title: NumCallouts: 1 +---> +---> Frame: 96 Title: NumCallouts: 1 +---> +---> Frame: 97 Title: NumCallouts: 1 +---> +---> Frame: 98 Title: NumCallouts: 1 +---> +---> Frame: 99 Title: NumCallouts: 1 +---> +---> Frame: 100 Title: NumCallouts: 1 +---> Also the 'TAG' for Vectorlinux version 6.0 builds is vl60. +---> Frame: 101 Title: NumCallouts: 1 +---> +---> Frame: 102 Title: NumCallouts: 1 +---> +---> Frame: 103 Title: NumCallouts: 1 +---> +---> Frame: 104 Title: NumCallouts: 1 +---> +---> Frame: 105 Title: NumCallouts: 1 +---> +---> Frame: 106 Title: NumCallouts: 1 +---> +---> Frame: 107 Title: NumCallouts: 1 +---> +---> Frame: 108 Title: NumCallouts: 1 +---> +---> Frame: 109 Title: NumCallouts: 1 +---> +---> Frame: 110 Title: NumCallouts: 1 +---> +---> Frame: 111 Title: NumCallouts: 1 +---> +---> Frame: 112 Title: NumCallouts: 1 +---> To save time use the 'Find' function to locate anything else referencing 486. +---> Frame: 113 Title: NumCallouts: 1 +---> +---> Frame: 114 Title: NumCallouts: 1 +---> +---> Frame: 115 Title: NumCallouts: 1 +---> +---> Frame: 116 Title: NumCallouts: 1 +---> +---> Frame: 117 Title: NumCallouts: 1 +---> You should find two more. Make sure to change them to i586. +---> Frame: 118 Title: NumCallouts: 1 +---> +---> Frame: 119 Title: NumCallouts: 1 +---> +---> Frame: 120 Title: NumCallouts: 1 +---> +---> Frame: 121 Title: NumCallouts: 1 +---> +---> Frame: 122 Title: NumCallouts: 1 +---> +---> Frame: 123 Title: NumCallouts: 1 +---> +---> Frame: 124 Title: NumCallouts: 1 +---> +---> Frame: 125 Title: NumCallouts: 1 +---> +---> Frame: 126 Title: NumCallouts: 1 +---> +---> Frame: 127 Title: NumCallouts: 1 +---> +---> Frame: 128 Title: NumCallouts: 1 +---> +---> Frame: 129 Title: NumCallouts: 1 +---> +---> Frame: 130 Title: NumCallouts: 1 +---> +---> Frame: 131 Title: NumCallouts: 1 +---> +---> Frame: 132 Title: NumCallouts: 1 +---> +---> Frame: 133 Title: NumCallouts: 1 +---> The last thing you need to change is right near the bottom of the script. +---> Frame: 134 Title: NumCallouts: 1 +---> +---> Frame: 135 Title: NumCallouts: 1 +---> Everything that reads .tgz needs to be changed to .tlz. +---> Frame: 136 Title: NumCallouts: 1 +---> +---> Frame: 137 Title: NumCallouts: 1 +---> +---> Frame: 138 Title: NumCallouts: 1 +---> +---> Frame: 139 Title: NumCallouts: 1 +---> +---> Frame: 140 Title: NumCallouts: 1 +---> +---> Frame: 141 Title: NumCallouts: 1 +---> +---> Frame: 142 Title: NumCallouts: 1 +---> +---> Frame: 143 Title: NumCallouts: 1 +---> +---> Frame: 144 Title: NumCallouts: 1 +---> +---> Frame: 145 Title: NumCallouts: 1 +---> +---> Frame: 146 Title: NumCallouts: 1 +---> +---> Frame: 147 Title: NumCallouts: 1 +---> +---> Frame: 148 Title: NumCallouts: 1 +---> +---> Frame: 149 Title: NumCallouts: 1 +---> +---> Frame: 150 Title: NumCallouts: 1 +---> +---> Frame: 151 Title: NumCallouts: 1 +---> +---> Frame: 152 Title: NumCallouts: 1 +---> Once that is done, save your changes and your ready to run the .SlackBuild script. +---> Frame: 153 Title: NumCallouts: 1 +---> +---> Frame: 154 Title: NumCallouts: 1 +---> +---> Frame: 155 Title: NumCallouts: 1 +---> +---> Frame: 156 Title: NumCallouts: 1 +---> +---> Frame: 157 Title: NumCallouts: 1 +---> +---> Frame: 158 Title: NumCallouts: 1 +---> +---> Frame: 159 Title: NumCallouts: 1 +---> +---> Frame: 160 Title: NumCallouts: 1 +---> +---> Frame: 161 Title: NumCallouts: 1 +---> Sign in as a root user. SlackBuilds always are run as root. +---> Frame: 162 Title: NumCallouts: 1 +---> +---> Frame: 163 Title: NumCallouts: 1 +---> +---> Frame: 164 Title: NumCallouts: 1 +---> Then just start the SlackBuild as shown. +---> Frame: 165 Title: NumCallouts: 1 +---> +---> Frame: 166 Title: NumCallouts: 1 +---> Then just start the SlackBuild as shown. +---> Frame: 167 Title: NumCallouts: 1 +---> +---> Frame: 168 Title: NumCallouts: 1 +---> Here's an example of me making a mistake so you don't have too. +---> Frame: 169 Title: NumCallouts: 1 +---> Before running the SlackBuild make sure to install yasm via Gslapt. +---> Frame: 170 Title: NumCallouts: 1 +---> +---> Frame: 171 Title: NumCallouts: 1 +---> +---> Frame: 172 Title: NumCallouts: 1 +---> +---> Frame: 173 Title: NumCallouts: 1 +---> +---> Frame: 174 Title: NumCallouts: 1 +---> +---> Frame: 175 Title: NumCallouts: 1 +---> +---> Frame: 176 Title: NumCallouts: 1 +---> +---> Frame: 177 Title: NumCallouts: 1 +---> +---> Frame: 178 Title: NumCallouts: 1 +---> +---> Frame: 179 Title: NumCallouts: 1 +---> +---> Frame: 180 Title: NumCallouts: 1 +---> +---> Frame: 181 Title: NumCallouts: 1 +---> +---> Frame: 182 Title: NumCallouts: 1 +---> +---> Frame: 183 Title: NumCallouts: 1 +---> +---> Frame: 184 Title: NumCallouts: 1 +---> +---> Frame: 185 Title: NumCallouts: 1 +---> +---> Frame: 186 Title: NumCallouts: 1 +---> +---> Frame: 187 Title: NumCallouts: 1 +---> +---> Frame: 188 Title: NumCallouts: 1 +---> +---> Frame: 189 Title: NumCallouts: 1 +---> +---> Frame: 190 Title: NumCallouts: 1 +---> +---> Frame: 191 Title: NumCallouts: 1 +---> +---> Frame: 192 Title: NumCallouts: 1 +---> +---> Frame: 193 Title: NumCallouts: 1 +---> +---> Frame: 194 Title: NumCallouts: 1 +---> OK, now we can run the .SlackBuild. +---> Frame: 195 Title: NumCallouts: 1 +---> +---> Frame: 196 Title: NumCallouts: 1 +---> +---> Frame: 197 Title: NumCallouts: 1 +---> +---> Frame: 198 Title: NumCallouts: 1 +---> +---> Frame: 199 Title: NumCallouts: 1 +---> +---> Frame: 200 Title: NumCallouts: 1 +---> +---> Frame: 201 Title: NumCallouts: 1 +---> If you do this yourself, be warned this build will run a long time. +---> Frame: 202 Title: NumCallouts: 1 +---> +---> Frame: 203 Title: NumCallouts: 1 +---> +---> Frame: 204 Title: NumCallouts: 1 +---> +---> Frame: 205 Title: NumCallouts: 1 +---> +---> Frame: 206 Title: NumCallouts: 1 +---> +---> Frame: 207 Title: NumCallouts: 1 +---> +---> Frame: 208 Title: NumCallouts: 1 +---> +---> Frame: 209 Title: NumCallouts: 1 +---> +---> Frame: 210 Title: NumCallouts: 1 +---> +---> Frame: 211 Title: NumCallouts: 1 +---> +---> Frame: 212 Title: NumCallouts: 1 +---> +---> Frame: 213 Title: NumCallouts: 1 +---> +---> Frame: 214 Title: NumCallouts: 1 +---> +---> Frame: 215 Title: NumCallouts: 1 +---> +---> Frame: 216 Title: NumCallouts: 1 +---> +---> Frame: 217 Title: NumCallouts: 1 +---> When it's done you won't find the packaged .tlz in the directory above like in our other tutorials. +---> Frame: 218 Title: NumCallouts: 1 +---> +---> Frame: 219 Title: NumCallouts: 1 +---> +---> Frame: 220 Title: NumCallouts: 1 +---> +---> Frame: 221 Title: NumCallouts: 1 +---> +---> Frame: 222 Title: NumCallouts: 1 +---> +---> Frame: 223 Title: NumCallouts: 1 +---> +---> Frame: 224 Title: NumCallouts: 1 +---> Instead you will find them in the /tmp/ directory. +---> Frame: 225 Title: NumCallouts: 1 +---> +---> Frame: 226 Title: NumCallouts: 1 +---> +---> Frame: 227 Title: NumCallouts: 1 +---> +---> Frame: 228 Title: NumCallouts: 1 +---> +---> Frame: 229 Title: NumCallouts: 1 +---> +---> Frame: 230 Title: NumCallouts: 1 +---> +---> Frame: 231 Title: NumCallouts: 1 +---> +---> Frame: 232 Title: NumCallouts: 1 +---> +---> Frame: 233 Title: NumCallouts: 1 +---> +---> Frame: 234 Title: NumCallouts: 1 +---> We don't need to be root to copy this to our home directory so exit out. +---> Frame: 235 Title: NumCallouts: 1 +---> +---> Frame: 236 Title: NumCallouts: 1 +---> Then just use the copy command to move the file... +---> Frame: 237 Title: NumCallouts: 1 +---> +---> Frame: 238 Title: NumCallouts: 1 +---> +---> Frame: 239 Title: NumCallouts: 1 +---> +---> Frame: 240 Title: NumCallouts: 1 +---> To your home directory, or a place of your choosing. +---> Frame: 241 Title: NumCallouts: 1 +---> +---> Frame: 242 Title: NumCallouts: 1 +---> +---> Frame: 243 Title: NumCallouts: 1 +---> +---> Frame: 244 Title: NumCallouts: 1 +---> +---> Frame: 245 Title: NumCallouts: 1 +---> +---> Frame: 246 Title: NumCallouts: 1 +---> +---> Frame: 247 Title: NumCallouts: 1 +---> +---> Frame: 248 Title: NumCallouts: 1 +---> +---> Frame: 249 Title: NumCallouts: 1 +---> +---> Frame: 250 Title: NumCallouts: 1 +---> +---> Frame: 251 Title: NumCallouts: 1 +---> +---> Frame: 252 Title: NumCallouts: 1 +---> +---> Frame: 253 Title: NumCallouts: 1 +---> +---> Frame: 254 Title: NumCallouts: 1 +---> +---> Frame: 255 Title: NumCallouts: 1 +---> +---> Frame: 256 Title: NumCallouts: 1 +---> Then you just need to install the package and that's it. +---> Frame: 257 Title: NumCallouts: 1 +---> +---> Frame: 258 Title: NumCallouts: 1 +---> +---> Frame: 259 Title: NumCallouts: 1 +---> +---> Frame: 260 Title: NumCallouts: 1 +---> +---> Frame: 261 Title: NumCallouts: 1 +---> +---> Frame: 262 Title: NumCallouts: 1 +---> +---> Frame: 263 Title: NumCallouts: 1 +---> +---> Frame: 264 Title: NumCallouts: 1 +---> +---> Frame: 265 Title: NumCallouts: 1 +---> +---> Frame: 266 Title: NumCallouts: 1 +---> +---> Frame: 267 Title: NumCallouts: 1 +---> +---> Frame: 268 Title: NumCallouts: 1 +---> +---> Frame: 269 Title: NumCallouts: 1 +---> +---> Frame: 270 Title: NumCallouts: 1 +---> +---> Frame: 271 Title: NumCallouts: 1 +---> You know have a newer, fancier, ffmpeg libraries which you can build newer fancier things against. +---> Frame: 272 Title: NumCallouts: 1 +---> You can now go on and check out the tutorial on packaging MLT, the next step on the way to building Kdenlive for Vectorlinux 6.0. +---> Frame: 273 Title: NumCallouts: 1 +---> Bonus Material. How to complete this so it can be sent up as a package for Vectorlinux 6.0. +---> Frame: 274 Title: NumCallouts: 1 +---> +---> Frame: 275 Title: NumCallouts: 1 +---> +---> Frame: 276 Title: NumCallouts: 1 +---> +---> Frame: 277 Title: NumCallouts: 1 +---> +---> Frame: 278 Title: NumCallouts: 1 +---> +---> Frame: 279 Title: NumCallouts: 1 +---> +---> Frame: 280 Title: NumCallouts: 1 +---> +---> Frame: 281 Title: NumCallouts: 1 +---> +---> Frame: 282 Title: NumCallouts: 1 +---> +---> Frame: 283 Title: NumCallouts: 1 +---> +---> Frame: 284 Title: NumCallouts: 1 +---> +---> Frame: 285 Title: NumCallouts: 1 +---> +---> Frame: 286 Title: NumCallouts: 1 +---> +---> Frame: 287 Title: NumCallouts: 1 +---> +---> Frame: 288 Title: NumCallouts: 1 +---> +---> Frame: 289 Title: NumCallouts: 1 +---> There is something missing from the .tlz file that keeps it from being ready for submission as a package. +---> Frame: 290 Title: NumCallouts: 1 +---> +---> Frame: 291 Title: NumCallouts: 1 +---> +---> Frame: 292 Title: NumCallouts: 1 +---> +---> Frame: 293 Title: NumCallouts: 1 +---> +---> Frame: 294 Title: NumCallouts: 1 +---> In the 'install' directory we should have a file called slack-required. +---> Frame: 295 Title: NumCallouts: 1 +---> +---> Frame: 296 Title: NumCallouts: 1 +---> +---> Frame: 297 Title: NumCallouts: 1 +---> +---> Frame: 298 Title: NumCallouts: 1 +---> +---> Frame: 299 Title: NumCallouts: 1 +---> +---> Frame: 300 Title: NumCallouts: 1 +---> +---> Frame: 301 Title: NumCallouts: 1 +---> +---> Frame: 302 Title: NumCallouts: 1 +---> +---> Frame: 303 Title: NumCallouts: 1 +---> +---> Frame: 304 Title: NumCallouts: 1 +---> +---> Frame: 305 Title: NumCallouts: 1 +---> +---> Frame: 306 Title: NumCallouts: 1 +---> +---> Frame: 307 Title: NumCallouts: 1 +---> So I'm going to show you how to create that file and how to get it into the packaged .tlz. +---> Frame: 308 Title: NumCallouts: 1 +---> +---> Frame: 309 Title: NumCallouts: 1 +---> +---> Frame: 310 Title: NumCallouts: 1 +---> +---> Frame: 311 Title: NumCallouts: 1 +---> We'll start off just by creating an empty file named slack-required. +---> Frame: 312 Title: NumCallouts: 1 +---> +---> Frame: 313 Title: NumCallouts: 1 +---> +---> Frame: 314 Title: NumCallouts: 1 +---> +---> Frame: 315 Title: NumCallouts: 1 +---> +---> Frame: 316 Title: NumCallouts: 1 +---> +---> Frame: 317 Title: NumCallouts: 1 +---> +---> Frame: 318 Title: NumCallouts: 1 +---> +---> Frame: 319 Title: NumCallouts: 1 +---> +---> Frame: 320 Title: NumCallouts: 1 +---> +---> Frame: 321 Title: NumCallouts: 1 +---> +---> Frame: 322 Title: NumCallouts: 1 +---> +---> Frame: 323 Title: NumCallouts: 1 +---> +---> Frame: 324 Title: NumCallouts: 1 +---> +---> Frame: 325 Title: NumCallouts: 1 +---> +---> Frame: 326 Title: NumCallouts: 1 +---> +---> Frame: 327 Title: NumCallouts: 1 +---> +---> Frame: 328 Title: NumCallouts: 1 +---> +---> Frame: 329 Title: NumCallouts: 1 +---> Next, open a terminal in the same directory as the packaged .tlz file. +---> Frame: 330 Title: NumCallouts: 1 +---> +---> Frame: 331 Title: NumCallouts: 1 +---> +---> Frame: 332 Title: NumCallouts: 1 +---> +---> Frame: 333 Title: NumCallouts: 1 +---> We are going to use a utility called requiredbuilder to generate a list of the required dependencies. +---> Frame: 334 Title: NumCallouts: 1 +---> +---> Frame: 335 Title: NumCallouts: 1 +---> +---> Frame: 336 Title: NumCallouts: 1 +---> Use the options -n -v, this will cause the results to output to the terminal and include version numbers +---> Frame: 337 Title: NumCallouts: 1 +---> +---> Frame: 338 Title: NumCallouts: 1 +---> +---> Frame: 339 Title: NumCallouts: 1 +---> +---> Frame: 340 Title: NumCallouts: 1 +---> give the path to the .tlz in question in the last part of the command. +---> Frame: 341 Title: NumCallouts: 1 +---> +---> Frame: 342 Title: NumCallouts: 1 +---> +---> Frame: 343 Title: NumCallouts: 1 +---> +---> Frame: 344 Title: NumCallouts: 1 +---> +---> Frame: 345 Title: NumCallouts: 1 +---> The resulting output is the required dependencies for ffmpeg. Copy this and paste it into our empty slack-required file. +---> Frame: 346 Title: NumCallouts: 1 +---> +---> Frame: 347 Title: NumCallouts: 1 +---> +---> Frame: 348 Title: NumCallouts: 1 +---> +---> Frame: 349 Title: NumCallouts: 1 +---> +---> Frame: 350 Title: NumCallouts: 1 +---> +---> Frame: 351 Title: NumCallouts: 1 +---> +---> Frame: 352 Title: NumCallouts: 1 +---> Of course, save the changes. +---> Frame: 353 Title: NumCallouts: 1 +---> +---> Frame: 354 Title: NumCallouts: 1 +---> +---> Frame: 355 Title: NumCallouts: 1 +---> Now copy the slack-required file into the ''build' folder. +---> Frame: 356 Title: NumCallouts: 1 +---> +---> Frame: 357 Title: NumCallouts: 1 +---> +---> Frame: 358 Title: NumCallouts: 1 +---> +---> Frame: 359 Title: NumCallouts: 1 +---> +---> Frame: 360 Title: NumCallouts: 1 +---> +---> Frame: 361 Title: NumCallouts: 1 +---> +---> Frame: 362 Title: NumCallouts: 1 +---> +---> Frame: 363 Title: NumCallouts: 1 +---> +---> Frame: 364 Title: NumCallouts: 1 +---> +---> Frame: 365 Title: NumCallouts: 1 +---> Now, we know the ffmpeg.SlackBuild already has code that will transfer the slack-desc file into the packaged .tlz. +---> Frame: 366 Title: NumCallouts: 1 +---> +---> Frame: 367 Title: NumCallouts: 1 +---> We are going to find that code and do the same for the slack-required file. +---> Frame: 368 Title: NumCallouts: 1 +---> +---> Frame: 369 Title: NumCallouts: 1 +---> +---> Frame: 370 Title: NumCallouts: 1 +---> +---> Frame: 371 Title: NumCallouts: 1 +---> +---> Frame: 372 Title: NumCallouts: 1 +---> +---> Frame: 373 Title: NumCallouts: 1 +---> +---> Frame: 374 Title: NumCallouts: 1 +---> +---> Frame: 375 Title: NumCallouts: 1 +---> +---> Frame: 376 Title: NumCallouts: 1 +---> +---> Frame: 377 Title: NumCallouts: 1 +---> +---> Frame: 378 Title: NumCallouts: 1 +---> +---> Frame: 379 Title: NumCallouts: 1 +---> +---> Frame: 380 Title: NumCallouts: 1 +---> Now insert a line of code that replaces slack-required where slack-desc was used. +---> Frame: 381 Title: NumCallouts: 1 +---> What this line does is copy the slack-required file and put it into a folder called 'install' which is going to be part of the .tlz package. +---> Frame: 382 Title: NumCallouts: 1 +---> +---> Frame: 383 Title: NumCallouts: 1 +---> Save your changes and that's it. +---> Frame: 384 Title: NumCallouts: 1 +---> +---> Frame: 385 Title: NumCallouts: 1 +---> +---> Frame: 386 Title: NumCallouts: 1 +---> +---> Frame: 387 Title: NumCallouts: 1 +---> +---> Frame: 388 Title: NumCallouts: 1 +---> +---> Frame: 389 Title: NumCallouts: 1 +---> +---> Frame: 390 Title: NumCallouts: 1 +---> +---> Frame: 391 Title: NumCallouts: 1 +---> +---> Frame: 392 Title: NumCallouts: 1 +---> You'll have to run ffmpeg.SlackBuild all over again. +---> Frame: 393 Title: NumCallouts: 1 +---> +---> Frame: 394 Title: NumCallouts: 1 +---> +---> Frame: 395 Title: NumCallouts: 1 +---> +---> Frame: 396 Title: NumCallouts: 1 +---> But when it is done the 'build' directory along with the ffmpeg.tlz will be ready for uploading to the repository. +---> Frame: 397 Title: NumCallouts: 1 +---> +---> Frame: 398 Title: NumCallouts: 1 +---> +---> Frame: 399 Title: NumCallouts: 1 +---> Finished View Again? +---> |